hi guys!
So this time i decided to do a bit of fan art. I love killzone games and when i saw this concept art, http://conceptartworld.com/wp-content/uploads/2011/05/Atomhawk_KillZone_Benoit.jpg, i could not resist.
Anyway, this guy stands at 75 000 triangles, 3 texture sheets ( torso, head and Legs) and it was rendered in marmoset toolbag.
I used mainly zbrush, 3dmax and photoshop to do it.
thats it!
Stay cool
Wednesday, August 26, 2015
Monday, April 28, 2014
The division, New screenshot released.
Check it out, new screenshot of The division released featuring the female character i did for E3!
More info here
More info here
Saturday, March 15, 2014
The Knight
hi guys!
Heres my latest personal work, The knight. It got a Top row award at cgfeedback!
Concept art from Ex gods, saldy i do not know the name of the concept artist that did this, http://cs407426.vk.me/v407426027/38a9/BGFoyEk9gUA.jpg , but all design credits go to him.
The idea was to try to create a hero game res character and follow the art direction as closely as possible.
The body armor of the character is 56k tris, the head is 5.7k tris, the cape 5.5k and finally the sword 4.7k tris.
I used zbrush, 3dmax, photoshop and marmoset toolbag2 for the rendr.
You can find bigger images here my cgfeedback post.
Anyway here are some shots.
Heres my latest personal work, The knight. It got a Top row award at cgfeedback!
Concept art from Ex gods, saldy i do not know the name of the concept artist that did this, http://cs407426.vk.me/v407426027/38a9/BGFoyEk9gUA.jpg , but all design credits go to him.
The idea was to try to create a hero game res character and follow the art direction as closely as possible.
The body armor of the character is 56k tris, the head is 5.7k tris, the cape 5.5k and finally the sword 4.7k tris.
I used zbrush, 3dmax, photoshop and marmoset toolbag2 for the rendr.
You can find bigger images here my cgfeedback post.
Anyway here are some shots.
Stay cool!
Tuesday, October 1, 2013
Edge Cover
So lately I have been working with the Markting team at Ubisoft and this is my latest project.
I was responsible for turning the main player in the e3 trailer into a super high res character for promotional perpouses.
In this image I was only responsible for the modeling , texturing and shading elements. Final image was Not done by me and all credits go to whoever did it.
There was some post production work done to the character and that credit goes to edge. The backpack, the rifle was all done by them.
http://www.edge-online.com/magazine/e259-how-ubisoft-massive-is-making-the-next-generations-hottest-prospect-the-division/
I was responsible for turning the main player in the e3 trailer into a super high res character for promotional perpouses.
In this image I was only responsible for the modeling , texturing and shading elements. Final image was Not done by me and all credits go to whoever did it.
There was some post production work done to the character and that credit goes to edge. The backpack, the rifle was all done by them.
http://www.edge-online.com/magazine/e259-how-ubisoft-massive-is-making-the-next-generations-hottest-prospect-the-division/
Tuesday, June 11, 2013
Tom Clancy The Division
Tom Clancy the division...
So it looks like they finally revealed the game I have been working on for the past ( almost one year)
Check it out,
http://kotaku.com/ubisoft-has-a-next-gen-open-world-rpg-and-it-looks-li-512431970
I did the female megan and a few civilian assets.
So it looks like they finally revealed the game I have been working on for the past ( almost one year)
Check it out,
http://kotaku.com/ubisoft-has-a-next-gen-open-world-rpg-and-it-looks-li-512431970
I did the female megan and a few civilian assets.
Sunday, August 12, 2012
HIRED!
Hi everyone!
I got to plesure to tell you that i was hired at Massive Entertainment a Ubisoft studio in Sweden.
I am working at Massive as a Junior Character Artist, my first role right out of school.
It is an honor for me to work at a Ubisoft studio in a cool and exciting project!
Stay cool guys!
I got to plesure to tell you that i was hired at Massive Entertainment a Ubisoft studio in Sweden.
I am working at Massive as a Junior Character Artist, my first role right out of school.
It is an honor for me to work at a Ubisoft studio in a cool and exciting project!
Stay cool guys!
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